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Honestly, If I can get games faster and more effeciently on dn, with faster play, and no probabilities of seeing shitty unconfirmed card text, why would I need this? Its a good idea, but I find dn much more convenient. As well as how people may avoid the certain card(s) if the glitches are well known. If you really do not want to play against cards that have glitches, you can just choose to play TCG-mode, which is not an option available for DN for those who wish to play specific formats. The programmers from DevPro are capable of fixing card mistakes in a timely manner, though I do agree that they should test their updates more as there are occasional obvious glitches. I generally can't get any game play during the daytime because of my schedule, and I'd rather not spend it waiting on admins :\ DN is a bit frustrating to play at night when there are no admins on and you have to wait 20 minutes for one. I just prefer the automated aspect of the game rather than DN's open-ended gameplay. I have Percival's build myself for testing over LAN or a VPN. On the other hand, their "put stuff in" policy offends me, especially with the rulings hell LTGY is bound to result in. Their YGOPro is easiily the most user friendly I've seen in terms of handling. I've seen much better quality standards placed on it and he doesn't seem to suffer nearly as much from the "We must beat DN" mentality that plagues DevPro and makes them do stupid shit. If you're going to use shit that isn't DN for competitive testing, I'd honestly just use Percival's independant build of YGOPro. Especially with all the idiotic hotline rulings, contradictory database rulings and PSCT, and awkwardly worded shit going around these days. There's a reason Earl and the rest of the org's been keeping the new cards off DN. There have also been numerous cases of things not working rhe way they're supposed to, either due to a bug or improperly coded stuff. Which leads to problems of cards and combos functioning differently than they're ultimately supposed to, faulty assumptions on behalf of the userbase, etc. They add cards early without rulings or accurate data. Their translation quality has been all over the place. Only now you can't do anything about it in-game, and are forcedĭevPro also has an issue with consistency. Two: Ruling derps still exist in the form of programming errors.